![]() ![]() All players take turns bidding or passing, until only one player is left in the auction. The active player chooses which wizard is being recruited and uses mana points to place a bid on the wizard. At any time in the game, there are two wizards face-up on the board. You then lower its value one point for each one you sold. You may sell as many copies of a single reagent type as you wish you earn mana for each reagent you sell, based on the mana value shown on the tracker on the board. The second action you can take is to sell your reagents for mana. After you gather your reagents, if you have any spell cards that have not been cast, you may pay the reagents shown on one of them in order to cast it. It is also important to remember that at the start of the game you can only hold a maximum of ten reagents at any one time. After playing one of these cards, you draw up to your maximum hand limit of reagent gathering cards (which is three unless modified by a spell). The board tracks the mana value of each reagent. Each reagent card has two halves: the top half shows a set of reagents, and when you play the card you may take up to three of the reagents shown on the card the bottom half determines which reagents go up in value when the card is played. ![]() There are seven reagent types in the game, each associated with one of the game’s seven schools of magic. One action you may choose is to play one of your three gather reagent cards. On your turn you can take one of six actions. With each player taking a single action each turn, turns remain fast without losing strategic depth or limiting player choice. ![]() The spiritual successor to Forbidden Games's Raccoon Tycoon, Lizard Wizard is currently on Kickstarter. Recruit wizards and familiars, cast powerful spells, delve dungeons, and build wizard towers in the magical land of Astoria! ![]()
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